>> Instrumental / VGM: Archive Page

This page is an archive of hover boxes I've made, of games I've scored, or of games in which I've featured in the original soundtrack! This includes game jam entries. Take a look at them, get a feel for them, and enjoy!

WARNING: This content does not display correctly in the mobile version. Please use the desktop site.

Back to the main page >>

Image by Artiom Vallat

This score was for the first game jam that I took part in during the lockdowns of 2020 -- the inaugural Wholesome Game Jam. My team and I came up with this entry!

It's a simple distance-covering game, about a kid doing their best to overcome their fear by braving a yard full of spooky things. (There is an end point to this; we just gotta persevere!)

Fun fact: This was my first game jam in many years, and my first ever on itch.io! I also did this completely with FL Studio's default synthesiser plugins, FLEX and Sytrus, to save time as our jam was only three days -- but as you can hear, I did my best to make sure it sounded good!

8vu8I4.png

(Hover over the box to find out more!)

VmZkxZ.png
Haunted Yard
Image by Tiard Schulz

THE TOWER OF MEMORIES

(Hover over the box to find out more!)

  • 2D art and logo by Kim

  • 3D art by Jamie Jessop

  • Level design by Max Oates and Matthew McSteve

  • Coding by Max Oates

  • Game design by Matthew McSteve

This was done by a team of university students, friends who lived within proximity of each other... and myself, the odd one out who lived further north. The game was done for the inaugural Miracle Jam, which had for its theme "Love Letter."

You played a visitor to the eponymous "Tower of Memories," a sort of mausoleum-like structure with floating platforms of different kinds. Your task is to find the treasured object associated with each of the five of us who developed this game -- there are five levels, and therefore five objects to collect. In doing so, you'd perhaps learn a bit more about us as individuals. The use of colours in this game, as well as the instrument choice, is based on synasthesia -- two of us in the team are synaesthetes!

Screenshot_2.png
Image by Sincerely Media

PUG PARK

This was an entry into the Game Maker Toolkit (GMTK) Jam 2021; the theme of this was "Joined Together." My team decided to do this inverse dog-walking game, in part as a love letter to the game Goat Simulator -- you play a pug who drags a ragdoll human figure across a park, chasing after bones and bacon treats.

I was pressed for time, so one of the tracks for this -- daffodils -- already existed by the time this jam began, but I made sure to add something new by making a bubblegum pop arrangement of that song. All in all, it was meant to convey that unbridled, carefree sort of happiness that a dog has when given treats.

(Hover over the box to find out more!)

ZmamkO.png
W0WFq8.png
Image by VAISHNAV MUNDA

DIES IRAE / THE DAY OF WRATH

(Hover over the box to find out more!)

This was the soundtrack to my team's entry to Bored Pixels Jam 8 in July 2021. I was not the only musician on the team: scoring this entry together with me was Mackievellian, whose guitar you may have heard in Variations on Endless Handbag in the Lyrical Songs playlist above. I composed all of the songs, while Mackie used Magical 8bit Plug to convert and embellish what I'd done.

The game is a fast-paced game where you play a skeleton being chased by a stereotypical video game hero. The prompt for this particular Bored Pixels Jam was "You Are Not The Hero," and thus, my team naturally came up with this idea.

mockup_adjusted.png
hero_idle_right.gif
skelly_run_right.gif
Image by Lubo Minar

In 2015, I took part in my first ever Ludum Dare, together with Squidly and DiroNomer, and together, we made this beauty! It was coded on HaxeFlixel, so it may no longer be playable, but a short playthrough of the game exists on YouTube, which you can view here.

It is a hilariously written puzzle platformer where you play an oni tasked with scaring the population of several Japanese villages ahead of the return of the Great Demon King!

I based my soundtrack on that of a game I had watched but yearned desperately to play at that point in time: Okami. Listening to that game's soundtrack gave me a bit more confidence to use Japanese instrumentation and scales. In addition, I drew half the game's art assets using the MSX style and colour palette!

(Hover over the box to find out more!)

Oni Yu Can Scare Them